Okay so like a month ago I had done the first part of my Comic Composition.  There I talked about the bare basic fundamentals to the language of comics.  If you want to make comics either professionally or just for fun I highly recommend you go back and read that one.  There I talked abut  Panel Direction, Panel Layout, and Word Balloons.  Some of you you might read it and go “Duh Shawn, This is obvious.”  But it never ceases to amaze me on how some seemingly obvious fundamentals are lost to creators starting out.  So If you’re really new to making comics definitely go back and read it.

Today we’re talking about the next step. Remember that Comics is a language. There are rules to it so that everyone reading it understand what’s trying to be communicated. You can eventually bend the rules and be “artsy” about it, but You can’t do it successfully until you have a firm mastery of the rules and can execute them in your sleep.

Of course there are many many many more rules than are covered in these two posts, but I don’t want you guys to get overwhelmed.  So once you get this down come back and we’ll talk some more…

So lets get started:

1. Panel Layouts

2. Time Pacing

3.  Movement

This just scratches the surface. There is alot more to talk about in all of this. But a blog post isn’t really the proper place to write an entire book down at.  So we might expound on this more later, if you guys are interested.

In the mean time if there is something YOU want me to do a tutorail of, leave me a comment! I’ll make sure i incorperate it in future posts!

And don’t forget you can find me around all over the web.

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And if you love my artwork don’t forget to pick up my comics!

See you tomorrow and until then use your time to make comics, not to make excuses!